National Repository of Grey Literature 2 records found  Search took 0.00 seconds. 
Deep Neural Networks for Reinforcement Learning in Real-Time Strategy
Barilla, Marco ; Dobeš, Petr (referee) ; Kolář, Martin (advisor)
Machine learning is one of the fastest growing branches of modern science. It is a subfield of artificial intelligence research that is interested the problem of making computers help us solve complex modern problems. Games play an important role in this field because they represent the perfect environment for testing of new approaches and benchmarking against human performance. Starcraft 2 is currently in the spotlight, thanks to its broad playerbase and its complexity. The practical goal of this paper is to create an advantage actor critic agent that is able to operate in the environment of this game.
Deep Neural Networks for Reinforcement Learning in Real-Time Strategy
Barilla, Marco ; Dobeš, Petr (referee) ; Kolář, Martin (advisor)
Machine learning is one of the fastest growing branches of modern science. It is a subfield of artificial intelligence research that is interested the problem of making computers help us solve complex modern problems. Games play an important role in this field because they represent the perfect environment for testing of new approaches and benchmarking against human performance. Starcraft 2 is currently in the spotlight, thanks to its broad playerbase and its complexity. The practical goal of this paper is to create an advantage actor critic agent that is able to operate in the environment of this game.

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